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800 days ago
Unfiled. Edited by Reports data 800 days ago
A new business intelligence report released by Reports and Data with the title global Business Metaverse market 2020 by type and application, forecast to 2028 is designed with an objective to provide a micro-level analysis of the market. The global business metaverse market size was significantly robust in 2020 and is expected to register a steady revenue CAGR over the forecast period. Key factors driving market revenue growth are rapid adoption of metaverse platforms by companies to enhance their marketing and customer experience, increasing number of businesses focusing on creating immersive virtual 3D spaces for their consumers, and rising investment in non-fungible tokens (NFTs) to purchase or sell assets in the metaverse
Market Overview:
ICT refers to both the internet-connected sphere and the mobile sphere powered by wireless networks. It also includes antiquated technologies like landlines, radio, and television broadcasting, which are still widely used today alongside cutting-edge ICT pieces like artificial intelligence and robotics.
Although ICT and IT (information technology) are sometimes used interchangeably, ICT is generally used to refer to a broader, more comprehensive list of all components related to computer and digital technologies than IT. The list of ICT components is long, and it's still growing. Computers and telephones, for example, have been around for decades. Others are newer additions, such as smartphones, digital televisions, and robots.
Top Key Players include: Major Companies Profiled In The Report: Osso VR, Shanghai AIS Corporation, Roblox Corporation, HTC, Samsung,HUAWEI and Xiaomi
players have been profiled to get better insights into the businesses. It offers detailed elaboration on different top-level industries which are functioning in global regions. It includes informative data such as company overview, contact information, and some significant strategies followed by key players. 
Global Business Metaverse Market Key Segments: 
For this report, the global business metaverse market is segmented on the basis of component, application, and region:
Component Outlook (Revenue, USD Billion; 2018-2028)

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